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![]() I have found the solution to this: a word that activates the primal urge in every Sea of Thieves player’s head to fight, kill, and die. ![]() That can be frustrating - if you want to fight or hunt players, and they want to placidly sail and go on adventures, there is a clash of expectations. With every encounter, I take part in this delicate social dance. If I see another ship on the horizon, there’s a surprisingly complex flow chart of factors that result in a decision to stand and fight, attempt to ally, or cut and run. ![]() Sea of Thieves is a fascinating game because so many factors are outside your control. ![]()
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